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Vol. I — Autumn 2026
Danicarl Publishing

Where manuscripts become books.

No. 70 · Mathematics teacher and parent edition

The teacher and parent edition of High School Math 2.

High School Math 2

Transformations, Proof, Quadratics and Conditional Probability

High School Math 2 by Dani Carl — cover
Written by
Dani Carl
Genre
Mathematics teacher and parent edition
Series
The Danicarl Omni-Mastery Series
For
Adult reader (teacher, parent or tutor) working with a student in Grades 9-10, ages 14-16
Pages
260
Published
2026
Catalogue
No. 70
Edition details
Trim
8.5 x 11 in
Binding
Paperback · Matte

The opening

Chapter at a Glance

Try this short activity before reading the lesson.

High School Math 2

Chapter at a Glance · Dani Carl

Chapter at a Glance

  • Chapter: 1
  • Strand: Pure — Shapes
  • Difficulty: Level 4 of 5
  • Builds on: Euclidean geometry: transformations and congruence, Coordinate geometry

Try This First

Try this short activity before reading the lesson.

> Draw axes on graph paper and plot $(3,1)$. Now physically turn the page a quarter turn counterclockwise and read off where that point sits against the axes you drew. Turn it back. Fold the paper along the $y$-axis and find where $(3,1)$ lands. Write both images down before you read a single rule.

The Big Idea

A rigid motion is any move of the plane that keeps every distance: slide, flip, turn. Two figures are congruent exactly when one rigid motion carries the first onto the second, so the whole of congruence sits on top of these three moves. That is why they come first.

Coordinates turn each move into a rule you can apply without a picture. A translation adds a fixed pair. A reflection in an axis flips one sign. A rotation about the origin by a quarter turn swaps the coordinates and flips one sign. Every rule can be checked on a single easy point such as $(1,0)$, and you should always check.

Doing one motion after another is a composition. The second motion acts on the image of the first, never on the original. Slides and turns keep the figure's orientation, its clockwise or counterclockwise sense. A flip reverses it. Count the flips and you know the orientation of the final image before you compute a thing.

A rigid motion changes no distance, so two figures are congruent exactly when one rigid motion carries one onto the other. You will write translations, reflections, and rotations as coordinate rules, compose two of them into one rule, and say which motions keep orientation.

Words to Know

  • rigid motion: A move of the plane that keeps every length and every angle. Translations, reflections, and rotations, and anything built by chaining them.
  • image: Where a point or figure lands after a motion. The image of $P$ is written $P'$.
  • composition: One motion followed by another. The second motion acts on the image of the first.
  • orientation: The direction, clockwise or counterclockwise, in which the labeled vertices go around. Reflections reverse it; slides and turns keep it.

Formulas and Theorems

  • Rotate 90° CCW: $(x,y)\mapsto(-y,\,x)$
  • Rotate 180°: $(x,y)\mapsto(-x,\,-y)$
  • Reflect in y = −x: $(x,y)\mapsto(-y,\,-x)$
  • Translate by (a, b): $(x,y)\mapsto(x+a,\,y+b)$

Outcomes and Milestones

  • Students can: write the coordinate rule for a translation, a reflection in either axis or $y=\pm x$, and a rotation by $90^\circ$, $180^\circ$, $270^\circ$ about the origin; compose two rigid motions and give the single rule; say which motions preserve orientation; find the motion that carries one figure onto another.
  • Watch for: rotating $90^\circ$ with $(x,y)\mapsto(y,-x)$ and calling it counterclockwise; applying the second motion to the original instead of the image; a reflection that keeps orientation.
  • Ready when: the composition “reflect in the $y$-axis, then rotate $90^\circ$ CCW” applied to $(3,1)$ gives $(-1,-3)$, with the single rule written as $(x,y)\mapsto(-y,-x)$.

Worked Examples and Your Turn

Study each example, then try the paired problem.

Example 1: A quarter turn as a rule

Problem: Write the coordinate rule for a rotation of $90^\circ$ counterclockwise about the origin, and apply it to $(2,5)$.

Solution:

  • Watch one easy point. $(1,0)$ on the positive $x$-axis turns a quarter turn counterclockwise to $(0,1)$ on the positive $y$-axis. Why: a rule you can picture on one point is a rule you can trust.
  • Watch a second point. $(0,1)$ turns to $(-1,0)$. So the old $x$ lands in the $y$ slot, and the old $y$ lands in the $x$ slot with its sign changed: the rule is $(x,y)\mapsto(-y,x)$. Why: two points on the axes pin down a rotation completely.
  • Apply it: $(2,5)\mapsto(-5,2)$. Why: the rule does the turning; you just substitute.

Answer: $(x,y)\mapsto(-y,x)$, and $(2,5)$ goes to $(-5,2)$.

> Verification & Check: Both points are $\sqrt{29}$ from the origin, and $(2,5)$ was in the first quadrant, so a quarter turn counterclockwise should land in the second. $(-5,2)$ does.

Your Turn:

  • Prompt: Rotate $(-3,4)$ by $90^\circ$ counterclockwise about the origin.
  • Answer: $(-4,-3)$.

Example 2: Two motions, one rule

Problem: Reflect $(2,5)$ in the $y$-axis, then rotate the image $90^\circ$ counterclockwise about the origin. Give the final point and the single rule for the whole composition.

Solution:

  • First motion: reflection in the $y$-axis flips the sign of $x$: $(2,5)\mapsto(-2,5)$. Why: a point and its mirror image sit the same distance from the mirror, on opposite sides.
  • Second motion acts on $(-2,5)$, not on $(2,5)$: $(-2,5)\mapsto(-5,-2)$. Why: composition is a chain; each link takes the previous output.
  • For the single rule, chain the rules symbolically: $(x,y)\mapsto(-x,y)\mapsto(-y,-x)$. Why: the rotation rule $(a,b)\mapsto(-b,a)$ applied to $(a,b)=(-x,y)$ gives $(-y,-x)$.

Answer: $(-5,-2)$, and the composition is $(x,y)\mapsto(-y,-x)$, which is the reflection in the line $y=-x$.

> Notice: One reflection and one rotation: one flip. The result must reverse orientation, and it is a reflection, exactly as the flip count predicts.

Your Turn:

  • Prompt: Apply the same composition to $(3,1)$ and check that the single rule agrees.
  • Answer: $(3,1)\to(-3,1)\to(-1,-3)$; the rule $(-y,-x)$ gives $(-1,-3)$ too.

Example 3: Which motion did it

Problem: Triangle $ABC$ has $A(1,2)$, $B(4,2)$, $C(1,6)$. Its image has $A'(2,1)$, $B'(2,4)$, $C'(6,1)$. Name the single rigid motion.

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Solution:

  • Compare coordinates: every image has the coordinates of the original swapped. Why: a pattern in all three pairs is the rule.
  • $(x,y)\mapsto(y,x)$ is the reflection in the line $y=x$. Why: points on that line are fixed by the swap, and a point and its swap sit symmetrically across it.
  • Confirm with orientation. $A\to B\to C$ goes right then up, counterclockwise. $A'\to B'\to C'$ goes up then right, clockwise. Reversed, so a reflection fits. Why: a rotation could never reverse the sense.

Answer: Reflection in the line $y=x$.

Your Turn:

  • Prompt: The image of $P(3,-1)$ is $P'(1,3)$, and $O$ stays fixed. Which quarter turn about the origin was it?
  • Answer: $(x,y)\mapsto(-y,x)$: a $90^\circ$ counterclockwise rotation.

Example 4: Clockwise or counterclockwise

Problem: Rotate $(4,1)$ by $90^\circ$ clockwise about the origin.

Solution:

  • The wrong road: reach for the familiar rule $(x,y)\mapsto(-y,x)$ and write $(-1,4)$. Why it fails: that rule is the counterclockwise turn. Test it on $(1,0)$: it goes to $(0,1)$, which is up, and a clockwise turn of $(1,0)$ must go down.
  • Build the clockwise rule from $(1,0)\mapsto(0,-1)$ and $(0,1)\mapsto(1,0)$: $(x,y)\mapsto(y,-x)$. Why: two axis points fix the rotation.
  • Apply: $(4,1)\mapsto(1,-4)$. Why: $(4,1)$ is in the first quadrant; turning clockwise takes it to the fourth, and $(1,-4)$ is there.

The chapter continues in the book.

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The teacher and parent edition of High School Math 2. It carries all sixteen student chapters (rigid motions, similarity, congruence proofs, right triangle trigonometry, radicals, quadratics in vertex and standard form, complex numbers, function transformations, rational and root functions, quadratic systems, conditional probability, and circles), with each Your Turn answer printed under its problem and the answer and working printed under each Try It on Paper problem.

Four sections per chapter are for the adult. Chapter at a Glance summarises the chapter. Outcomes and Milestones states what the student can do afterwards, a misconception to watch for, and a "ready when" check. Exam and Contest Profile has two notes in every chapter: how the skills are asked on standardized tests, and how they appear in math competitions. At the Table is a script: a hands-on start, questions to ask in order, and what to do when a student is stuck.

A Master Topic Matrix in the front matter maps topics to prerequisites.

Look inside.

Actual edition

The cover and pages below are rendered from the print-ready files for this edition—not a stock mockup.

High School Math 2 — front cover
Front cover
High School Math 2 — back cover
Back cover
High School Math 2 — a page from the interior
A page from the interior